Wednesday, July 13, 2011

Bejeweled 3

Discover all-new ways to play the world’s #1 puzzle game, Bejeweled® 3 in the 3rd Version ! Find your perfect match with 8 breathtaking game modes that meet all your moods — including Classic, Quest, Lightning and Zen. Enjoy the amazing sights and sounds. Earn flashy achievement badges. Engage in endless gem-matching fun, and soar to dazzling new heights!





The goal of Bejeweled 3 is to swap pairs of gems in order to create lines of matched gems.
The main game screen is an 8 x 8 grid of gems. Make lines of three by swapping gems with adjacent gems. When a match is made, the matched gems disappear and more gems fall into the board from above. Create powerful Special Gems by making matches of 4 or more. The 
Bejeweled 3
 game ends when you run out of moves (in Classic Mode), when you run out of time (in Lightning Mode), or for various other reasons (in Quest Mode). Zen Mode is never-ending and allows you to play an eternal persistent game.
Great game for Netbooks!




Try it HERE 








Bejeweled 3 has several game modes to suit any Bejeweler's taste in gameplay.
Classic is the primary Bejeweled 3 game mode. Swap gems to make matches and create special gems. Since Classic is an untimed, turn-based mode, you can take your time to set up good moves. The game ends when there are no possible moves on the board.
Zen is the relaxation, no-pressure mode. There is no end to the game. New matches always drop in so you can play as long as you like.
Zen mode features a number of soothing audio-visual effects that can be tailored to a player's preference. To activate or de-activate them, click on the Zen Options button above the Hint button on the left side of the screen. The Zen Options are:
  • Breath Modulation: Audio and visual feedback help you modulate your breathing rate, slowing it down and relaxing you, increasing calm and reducing blood pressure. Click "Enable" to turn the Breath Modulation sounds on or off. The "Visual Indicator" button adds a pulsing wave that moves up and down the screen in time with the sounds. The "Speed" slider allows you to adjust the Breath Modulation's speed to your preference.
  • Ambient Sounds: Supplement the game music and sound effects with environmental audio tracks for greater relaxation and focus. Click "Enable" to turn the Ambient Sounds on or off. There are seven Ambient Sound choices: Coastal, Crickets, Forest, Ocean Surf, Rain Leaves, Waterfall and Random. The "Volume" slider allows you to adjust the Ambient Sound volume to your preference.
  • Mantras: Various positive textual affirmations are displayed onscreen as you play, helping to focus your thoughts on beneficial areas for meditation. Click "Enable" to turn the Mantras on or off. Click "Subliminal" to make the mantras appear subliminally as you play. There are six categories of Mantras: General, Positive Thinking, Prosperity, Quit Bad Habits, Self Confidence and Weight Loss. The "Speed" slider allows you to adjust to your preference how quickly the mantras are displayed.
  • Binaural Beats: Using headphones, different frequencies are played into each ear, creating the perception of frequencies outside normal hearing range which help your brain enter different states. Click "Enable" to turn the Binaural Beats on and off. There are eleven Binaural Beats: Alpha Pattern, Beta Pattern, Chakra Circle, Chill Cycle, Delta Pattern, Euphoria, Lucid Dream, Meditation, Mood Lifter, Pain Suppressor and Sleepy Time. The "Volume" slider allows you to adjust the Binaural Beats' volume to your preference.
Lightning is a fast-paced mode for power Bejewelers who crave excitement. Unlike the Classic and Zen modes, Lightning is a timed mode; the game ends when you run out of time. You can never run out of moves; as in Zen mode, matches will always drop in from above.
Lightning mode has all the special gems of Classic and Zen modes. However, Lightning mode has some additional gameplay features tailored to the Lightning experience.
  • Timer Bar: Each Lightning mode game starts with one minute on the clock. The Timer Bar above the game board shows how much time you have remaining in your game.
  • Time Gems: As you play, special Time Gems marked with "+5" or "+10" drop into the board. Each Time Gem you match adds seconds to the Time Extension tank under the score display on the upper left corner of the screen. When the Timer Bar reaches zero, the stored time is added back to the Timer Bar and you can keep playing and earning more Time Gems. Each time the Time Extender tank empties, unmatched Time Gems turn into Special Gems.
  • Score Multiplier: The Score Multiplier is displayed right below the score in the upper left corner of the screen. It begins at x1, and each time you empty the Time Extension tank it increases by one. All moves made are multiplied by the Score Multiplier, so the longer you survive, the higher you push the Multiplier and the bigger your overall score.
  • Speed Bonus: If you make matches quickly enough in succession, you will earn a Speed Bonus, which is displayed in the upper left hand corner of the screen above your score. The Speed Bonus starts at 200 points and is added to the point total for each match. As you continue to make fast matches, the Speed Bonus increases to a maximum value of 1000 additional points per match. If you falter for too long, the Speed Bonus resets to zero.
  • Blazing Speed: Once you have filled your Speed Bonus to +1000, you unlock the Ignition Meter. Keep making fast matches to fill it and activate Blazing Speed. While Blazing Speed is active the board pulses orange and every matched gem acts as a Flame Gem, exploding on the match. This is an excellent way to clear large areas of the board and pick up hard-to-get Time Extender gems.
  • Last Hurrah: When a game is over, you receive the Last Hurrah. During the Last Hurrah, all Special Gems are detonated and added to your final score. Any unmatched Time Extenders remaining on the board also add to your final score.
Lightning Mode point values are five times those of other Bejeweled 3 modes; that is, a basic match scores 50 points in Classic and Zen, but 250 points in Lightning.
Quest is a multi-staged mode providing a number of different Bejeweled challenges of increasing difficulty.
Lost Relics of Bejeweled are darkened by time. Illuminate each one in turn by completing the mini-quests associated with the Relic's gems.
There are five Relics in total. Each one features eight mini-quests of varying types. You must complete at least four mini-quests per Relic in order to proceed to the next Relic. The Relics and their mini-quests are:
    Relic 1
    • Butterflies: Butterfly gems appear at the bottom of the board and move up a space every turn. Match 15 butterflies or release them with special gems. The game ends if any butterflies reach the top of the board.
    • Gold Rush: The lower part of the board is filled with rocks. Dig by matching gems next to the rocks. Mine 5 gold nuggets before time runs out.
    • Alchemy: Horizontal matches change rows to gold. Vertical matches change columns to gold. Turn the whole grid to gold before time runs out.
    • Stratamax: Clear 120 gems in 20 or fewer moves.
    • Balance: Red gems add to the red weight. Blue gems add to the blue weight. Match 15 red and 15 blue gems, but keep them balanced. The game ends if either weight drops to the bottom of the board.
    • Avalanche: The board is partially filled with gems. Gems drop in after each move. Match 80 gems before the board fills up completely.
    • Buried Treasure: Three treasures are hidden under the sand. Uncover them completely before time runs out.
    • Time Bomb: Bomb gems appear and count down every move. Destroy 10 bomb gems. The game ends if any bomb gem counts down to zero.
    Relic 2
    • Poker: Make poker-type hands with gem matches. You can make a pair (two of a gem type), a spectrum (all gems are different types), a 2 pair (two pairs of gems types), a 3 of a kind (three of a gem type), a full house (three of one type and two of another), a 4 of a kind (four of a gem type) and a flush (all of a gem type). Creating a Flame Gem or Star Gem in a hand earns extra points. Creating a Hypercube in a hand creates a wild card. If a move makes two simultaneous matches, the card in the hand is wild between the two gem types. Better hands earn more credits (points). Win 3000 credits (points) in 10 or fewer hands.
    • Ice Storm: Ice is creeping up the board. Knock ice down by making matches above or below it. Match 150 gems before ice reaches the top of the board.
    • Stratamax II: Clear 130 gems in 20 moves or less!
    • Sandstorm: Find the 3 buried treasures before time runs out. Hurry or the sand will cover them up again.
    • Butterflies II: Butterfly gems appear at the bottom of the board and move up a space every turn. Match 25 butterflies or release them with special gems. The game ends if any butterflies reach the top of the board.
    • Balance II: Red gems add to the red weight. Blue gems add to the blue weight. Match 20 red and 20 blue gems, but keep them balanced. The game ends if either weight drops to the bottom of the board.
    • Time Bomb II: Bomb gems appear and start to count down in real time. Destroy 15 bomb gems before they count down to zero.
    • Avalanche II: The board is partially filled with gems. Gems drop in after each move. Match 90 gems before the board fills up completely.
    Relic 3
    • Alchemy II: Make matches to flip columns and rows to gold. Turn the entire board to gold in 20 or fewer moves.
    • Wall Blast: Only special gems can destroy the wall. Use them to blast the entire wall before time runs out.
    • Poker II: Make poker hands with gem matches. You can make a pair (two of a gem type), a spectrum (all gems are different types), a 2 pair (two pairs of gems types), a 3 of a kind (three of a gem type), a full house (three of one type and two of another), a 4 of a kind (four of a gem type) and a flush (all of a gem type). Creating a Flame Gem or Star Gem in a hand earns extra points. Creating a Hypercube in a hand creates a wild card. If a move makes two simultaneous matches, the card in the hand is wild between the two gem types. Better hands earn more credits (points). Win 3500 credits (points) in 10 or fewer hands.
    • Butterflies III: Butterfly gems appear at the bottom of the board and move up a space every turn. Match 40 butterflies or release them with special gems. The game ends if any butterflies reach the top of the board.
    • Avalanche III: The board is partially filled with gems. Gems drop in after each move. Match 100 gems before the board fills up completely.
    • Gold Rush II: The lower part of the board is filled with rocks. Dig by matching gems next to the rocks. Mine 5 gold nuggets before time runs out.
    • Stratamax III: Clear 140 gems in 20 moves or less!
    • Time Bomb III: Bomb gems appear and count down every move. Destroy 15 bomb gems. The game ends if any bomb gem counts down to zero.
    Relic 4
    • Gold Rush III: The lower part of the board is filled with rocks. Dig by matching gems next to the rocks. Mine 10 gold nuggets before time runs out.
    • Butterflies IV: Butterfly gems appear at the bottom of the board and move up a space every turn. Match 50 butterflies or release them with special gems. The game ends if any butterflies reach the top of the board.
    • Alchemy III: Make matches to turn columns and rows first to lead and then to gold. Turn the whole grid to gold in 30 or fewer moves.
    • Avalanche IV: The board is partially filled with gems. Gems drop in after each move. Match 110 gems before the board fills up completely.
    • Ice Storm II: Ice is creeping up the board. Knock ice down by making matches above or below it. Match 200 gems before ice reaches the top of the board.
    • Time Bomb IV: Bomb gems appear and start to count down in real time. Destroy 20 bomb gems before any count down to zero.
    • Balance III: Red gems add to the red weight. Blue gems add to the blue weight. Match 30 red and 30 blue gems, but keep them balanced. The game ends if either weight drops to the bottom of the board.
    • Stratamax IV: Clear 150 gems in 20 moves or less!
    Relic 5
    • Balance IV: Red gems add to the red weight. Blue gems add to the blue weight. Match 40 red and 40 blue gems, but keep them balanced. The game ends if either weight drops to the bottom of the board.
    • Sandstorm II: Find the 4 buried treasures before time runs out. Hurry or the sand will cover them up again.
    • Stratamax V: Clear 160 gems in 20 or fewer moves.
    • Wall Blast II: Only special gems can destroy the wall. Use them to blast the entire wall before time runs out.
    • Gold Rush IV: The lower part of the board is filled with rocks. Dig by matching gems next to the rocks. Mine 10 gold nuggets before time runs out.
    • Poker III: Make poker hands with gem matches. You can make a pair (two of a gem type), a spectrum (all gems are different types), a 2 pair (two pairs of gems types), a 3 of a kind (three of a gem type), a full house (three of one type and two of another), a 4 of a kind (four of a gem type) and a flush (all of a gem type). Creating a Flame Gem or Star Gem in a hand earns extra points. Creating a Hypercube in a hand creates a wild card. If a move makes two simultaneous matches, the card in the hand is wild between the two gem types. Better hands earn more credits (points). Win 4000 credits (points) in 10 or fewer hands.
    • Avalanche V: The board is partially filled with gems. Gems drop in after each move. Match 120 gems before the board fills up completely.
    • Ice Storm III: Ice is creeping up the board. Knock ice down by making matches above or below it. Match 250 gems before ice reaches the top of the board.

No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...